Discworld Mod for Skyrim

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Re: Discworld Mod for Skyrim

Postby ddproductions83 » Mon May 19, 2014 4:04 am

Well another update for you not so talkative people

7 quests full implemented and almost 100% voice acted, 90+% bug free and 100% game breaking bug free with Vanilla Skyrim

Initial Cohen quest where he inadvertently saves Bethan (Kind of wanted to do him early because I am doing The Color of Magic and Light Fantastic as my ending massive questline for the mod and I needed to break something up but he does play a part)

Going postal Initial quest is done

A quest with Nobby and Colon is done that has almost nothing to do with any of the books besides the two halfwits getting captured multiple times and creating flaming chicken weapondry

The initial part of Snuff is almost completed

Quest with Dr Daisy completed (No real relation to discworld :)

Quest involving the Small God of Mudcrabs completed

Quest to retrieve a existential sword completed ( Slight relation to Discworld :)


Working on a second Nobby Colon quest involving a magic shop and crazy dungeon antics
Working on the initial quest to launch aspects of The Fifth Elephant where the player helps Angua hunt down a group of werewolfs eating humans, mention of Wolfgang is there
Working on a hamlet inspired quest, nothing really to do with Discworld
Working on stage two of Going Postal but lacking ideas on how to proceed lol, might hold off till phase 2
Working on finishing off the Arena first 5 fights
Working on second part of Snuff involving Wee Mad Aurther


All in all we are probably looking at 15+ hours of gameplay with repeat visits to areas bearing fruit as the second Nobby and Colon quest gets the player the "Distort Reality" spell, which, when used at areas designated by a specific magic glow, create new passageways and such to new areas to explore and treasure troves and unique boss fights

Honestly I have so bit off more than I can chew, but I'm fat and American so I'll keep on biting :)

Looking forward to a Alpha and will start wrapping it up as soon as a few more key quests are 100%
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Re: Discworld Mod for Skyrim

Postby ddproductions83 » Wed May 21, 2014 6:51 am



I made it too strong :twisted:
The stupid chest almost one shot me when I pissed it off
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Re: Discworld Mod for Skyrim

Postby Bickaxe » Wed May 21, 2014 1:33 pm

One shotting is what they do isn't it?

Looks good, like the way the chest moves.
Fiendish til the en-
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Re: Discworld Mod for Skyrim

Postby ddproductions83 » Wed May 21, 2014 3:01 pm

Well It is going to be a companion so I don't want it playing the game for the player lol




Gonna be our dwarf hub most likely
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Re: Discworld Mod for Skyrim

Postby ddproductions83 » Thu May 22, 2014 12:55 pm

Ok
I could really use somebody for quest overview/writing
Specifically in the Granny weatherwax/Magrat Lancre area main/side quests
Firstly, be prepared to butcher pratchetts work lol
Hardest part about this IMO and what wears on me the most is dissecting and picking here and there for ideas etc
I find I have more fun doing random quests in themes instead of trying to mimic something in the books
Although I can say that I am trying to do as much as I can from The color of magic and the Light fantastic for phase 3 the ending of the main quests. It will be as epic as I can make it given my limited powers :P
All contact info is on the first post (I think)
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Re: Discworld Mod for Skyrim

Postby ddproductions83 » Wed Jun 04, 2014 11:13 am

Got our first custom music track so I just ran around while it played out :P



https://www.youtube.com/watch?v=qsxt3Rjn6TM
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Re: Discworld Mod for Skyrim

Postby ddproductions83 » Fri Jun 13, 2014 4:56 am

Updates
First off
DRUGS
IDK why but we are making a dwemer female mechanical questline...



Second Detritus and some brief glimpses into quest #8 A Matter of Perspective, (I accidently triggered it via my "test" start box so said meh)



Also to head off anyone crabbing about detritus look, I work with what I can get my hands on, I am not in any way a 3d modeler, that was someone elses work I got permission for until/if I can find someone to do custom looking trolls, so we live with him not having a massive modified crossbow (for now)
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Re: Discworld Mod for Skyrim

Postby ddproductions83 » Fri Jun 13, 2014 9:48 am

Excerpt from one of the quests, finally got the audio for it and its too good not to share, lip sync went buggy but meh lol
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Re: Discworld Mod for Skyrim

Postby ddproductions83 » Sat Jun 21, 2014 9:13 am

2 more for ya, working on the quicky intro for all new videos :)



And around 4 oclock in the afternoon is looking like he has a voice

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Re: Discworld Mod for Skyrim

Postby ddproductions83 » Thu Jun 26, 2014 8:27 pm

We are raising steam

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Re: Discworld Mod for Skyrim

Postby thebarrovian » Wed Jul 02, 2014 7:51 pm

Hi there - registered so I could post.

Very interested in helping out with the voice work for your mod.

I've sent you an email.

Danny
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Re: Discworld Mod for Skyrim

Postby raptornx01 » Tue Jul 08, 2014 10:06 am

Nice work with these. some decent voice acting, the writing isn't too bad either. Is the bethan and Cohen audio submitted voices or sampled from the tv movies?
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Re: Discworld Mod for Skyrim

Postby ddproductions83 » Wed Jul 09, 2014 8:09 am

All audio is from VA's :)

LOOK I MADE A SWORD!
First 3d model I've ever actually done from scratch
Orcrist
And we have a cool ass shield for ostanna

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Re: Discworld Mod for Skyrim

Postby ddproductions83 » Fri Jul 11, 2014 11:23 am

So uhhhh
I did this..


Were gonna discworld it up.. maybe, I jsut had a volcano.. and a balrog thing, so why not!
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Re: Discworld Mod for Skyrim

Postby ddproductions83 » Sun Jul 13, 2014 4:02 pm

Soooo posting this a little prematurely but our composers just sent me the beta of the theme music

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