And then I got Turtle Recall (The Discworld Companion ... so far)
There will never
be a 'perfect' CMO deck as per the best outlined description of the game (in Witches Abroad)
Turtle Recall has a whole appendix devoted to the game which is based on the San Diego Maths faculty put on the internet in the 1990s - BUT...
1. it assumes a deck as used in famous Roundworld casinos (i.e. it has 13 cards per suit with 8 suits or two normal 4 suit decks used)
2. it mentions the 73 cards of the caroc which is supposed to be the equivalent of the tarot
a) even if you're playing with Roundworld cards without the 9 and the 10 cards (DW decks supposedly only have 8 number cards) 8 full suits will come to either 104 for a full deck or 88 for a reduced Caroc deck?
b) the tarot has 14 card minor arcana/suits - the usual number cards plus Jack, Queen and King and an extra court card called the Knight or Page (depending on what constitutes a Jack in your opinion
3. Roundworld Tarot has an additional suit of 22 major arcana cards which were completely ignored in the San Diego trial game.
TR has now come up with an additional 13 card suit for the Caroc that equates to the Tarot's major arcana
Turtle Recall wrote:Ace = The Ruler
2 = Temperance
3 = The Pool of the Night
4 = The Desert
5 = The Dome of the Sky
6 = The Witch
7 = The Watch Man
8 = The Wizard
9 = The Star
10 = The Mountain
J = The Fool
Q = The World
K = Death
These are an amalgam of real tarot cards (Ace,2,9-Q) and 'Discified' ones (3,4-8 & 10) or 'crossover' ones like Death (who is either major card 8 or 13 in the tarot, depending on what deck you have)
So - I'm keeping to the San Diego CMO suit AND to the Real Caroc we've got already but I'll also (eventually) do designs for these new ones, even though they don't actually sit too well with 8 suits of the caroc that Terry describes in WA...
I mean... you don't want to actually PLAY the game properly do you?